Want to comment on a BLOSSOMS lesson or share with other teachers your suggestions on using a particular lesson in class? Would it be helpful for you to map these lessons to state and common core standards? Well now you can do these things and more! The new MIT BLOSSOMS website has finally arrived, bringing with it a different look and many exciting features! Videos can be commented upon and rated. Teachers can join with other teachers in conversations on topics of mutual interest. Play lists of favorite lessons can be developed and shared. Teachers are encouraged to create their own BLOSSOMS lessons. We invite each of you to engage with us on this new MIT BLOSSOMS website.
You're driving to school and, oops, you almost have an auto accident as someone carelessly backs out of a driveway into your driving path. Scary, stressful and ....an invention opportunity! In this BLOSSOMS video, we show how day-to-day events in the world around us—if viewed through the eyes of an inventor—can present huge opportunities for engineering creativity, inventiveness, and even the start of new businesses. Young successful engineering entrepreneurs outline the steps to creating their businesses, from concept to 'elevator speech'. Use your math and science skills to start your own company! Watch it!
Have you written or adapted lesson plans for your classes that cover space science or space technology topics? Then you should register by October 30th, 2011 for the What IF Prize competition. This competition is jointly sponsored by the Anousheh Ansari’s What If Prize, Teachers Without Borders, and MIT BLOSSOMS and is open to educators in the United States and Canada. In addition to contributing to an excellent teaching resource and the chance to produce a video for the MIT BLOSSOMS project, educators with top submissions in each grade category (grades 6-8, 9-10, and 11-12) will be awarded a scholarship of 2,000 USD to be used for STEM-related professional development activities. Join the competition now!
Scratch is a programming language that makes it easy for students to create their own interactive stories, animations, games, music, and art—and share those creations on the web. As young people create and share Scratch projects, they learn important mathematical and computational ideas, while also learning to think creatively, reason systematically, and work collaboratively. It is intended especially for 8- to 16-year-olds, but younger children can work on Scratch projects with their parents or older siblings, and college students use Scratch in some introductory computer science classes. Check it out now.